![]() Other movement tech includes being able to run along walls, swing around with a grappling hook, use jump pads, and slow down time while you move faster. It's useful for destroying wooden barriers, but you'll also be using it to slide into enemies for an instant kill. It fits with the game's cyberpunk setting, and it's still silly and cool. That last part is intentional because by default, you have a chainsaw that juts out of your leg when you do a power slide. You'll need to go to a kiosk to implement the augments, which range from wrist-mounted rockets to the ability to gain armor from doing a chainsaw power slide. Enemies drop cash that can be used in various stores to buy more ammo, gun upgrades, and body augments. All of your guns have secondary functions when upgraded, so you have guided bullets or items that can stun foes. Turbo Overkill also does something a bit different by embracing some modern sensibilities. Combined with a synth/metal hybrid soundtrack and some awesome-looking graphics that mix in a pixelated look with extreme lighting and high frame rates, and this game has that formula nailed. You have limited ammo for your guns, but there's no reloading needed, and you can carry every weapon you find on your person instead of being limited to a handful. You have no run button, but that's not needed since your default movement speed is blazingly fast. As far as living up to that form of FPS, it does so in spades. Turbo Overkill is the latest in a line of boomer shooters, first-person shooter games that try to emulate the fast-paced action of decades ago, before the genre slowed down in the name of realism. ![]()
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